Game Day: Nothing’s draggin’ here
Players should expect to take down a dragon or two in “Dragon Age: Origins.”
“Dragon Age: Origins” is an epic, high-fantasy role- playing game and a return to form for developer BioWare, which has concentrated mostly on games with Eastern (”Jade Empire”) and sci-fi (”Mass Effect”) themes in the past few years.
The origins of the game’s title concern the beginnings of the player’s character, whether he or she be a human, dwarf or elf. Each character has one to three possible backgrounds, depending on the race and character class – warrior, mage or rogue – chosen.
For example, all mages start out in their order’s tower, watched over by suspicious templars who stand ready to strike down any magic user who shows signs of possession. By contrast, city elves are a downtrodden underclass in the human city of Denerim, where a local lord’s son crashes a wedding to stir up racial tension. The other origin stories have their own elements, some of which can change depending on the player’s gender and other factors.
But in all origins there is one common factor: the Grey Warden, Duncan.
Duncan is recruiting for the Wardens, a legendary band of fighters who stopped an invasion of darkspawn hundreds of years ago. They can sense the creatures’ presence, and Duncan knows a new horde, or Blight, gathering in the south is led by a powerful Archfiend.
The player makes the grade, of course, but it’s not long before circumstances force this new hero to venture across the land in the hope of forming an army to face the growing threat of the Blight, gathering several interesting companions along the way.
Players can be as altruistic or as cruel as they please, which can have an effect on how some party members behave and respond.
Characters’ abilities and skills can be customized as they level up according to the player’s wishes. Each of the three classes has a set of unique powers, and characters can be further customized with specializations down the line – a mage can become a shape shifter, a warrior can be a berserker and a rogue can train as an assassin, among other possibilities.
Players can directly control one character at a time and issue orders to the others. Combat tactics govern the party’s actions in a manner similar to “Final Fantasy XII’s” Gambit system.
New copies of the game come with voucher codes for an additional character and quest pack, “The Stone Prisoner,” and for a special set of armor that will also appear in the upcoming “Mass Effect 2.”
PICKS AND PANS
Ratchet & Clank Future: A Crack in Time
4 stars
The latest in the always dependable “Ratchet & Clank” series sees the heroic duo still separated after the events of “Tools of Destruction.” The action is just as fun as ever, and the game looks absolutely gorgeous.
Ratchet scours the galaxy searching for the abducted Clank, collecting new items such as hover boots, and battling robots, monsters and minions with various weapons (several of which can now be customized).
Ratchet can also fly around several star systems, shooting down enemy ships, landing on tiny planetoids to search for items and upgrades, and heading down to larger worlds for more expansive missions.
Meanwhile, Clank is stuck on an enormous machine called the Great Clock, and learns to manipulate time and create temporal copies of himself to solve some brain-twisting puzzles.
PlayStation 3; $59.99 • Age Rating: 10-plus
Rabbids Go Home: A Comedy Adventure
3 stars
Those crazy critters from the “Rayman Raving Rabbids” return, sans Rayman himself. “Rabbids Go Home,” the bug-eyed weirdos’ first game of their own, is just as strange as one might expect from a game starring them: The Rabbids decide they want to go to the moon and start building a pile of stuff so they can reach it.
The player, controlling a pair of Rabbids wielding a shopping cart, is out to collect this stuff – each level is filled with small pieces of stuff and has one large piece, like a big clock or something. It’s kind of like a twisted take on the “Katamari” games – there are many obstacles on the way to the goal, but overcoming them often rewards the Rabbids with more junk.
Collecting enough stuff rewards the player with gifts that can be used to customize the Rabbids and opens up new areas packed with stuff to pile up.
Nintendo Wii; $49.99 • Age Rating: 10-plus
Torchlight
3 1/2 stars
A good dungeon crawler has three things: loot, monsters and skill trees. “Torchlight” has these things and a few extras to sweeten the pot.
Players choose from one of three classes (melée-centric Destroyer, arcane Alchemist or long-range Vanquisher) and venture into the deep, randomly generated mines under the town of Torchlight to find their fortune – or their end. A trio of skill trees per character allows players to customize their abilities as desired.
Players also choose an animal companion – cat or dog – who serves as an ally in battle, changes into different forms by eating captured fish, and hauls excess loot to the surface to sell it off while the player continues to adventure in the deep.
PC (Torchlightgame.com download); $19.95 • No age rating
– Justin Hoeger
