Game Day: He’s ‘Rad,’ or not quite
The new “Bionic Commando” continues the story begun in the Nintendo Entertainment System game of the 1980s and last year’s stellar remake, “Bionic Commando: Rearmed.” As it goes, after rescuing the captured Joseph “Super Joe” Gibson and defeating a fascist empire, Nathan “Rad” Spencer is set up for a fall, stripped of his bionic arm and thrown in jail to await execution.
But before the sentence can be carried out, Ascension City is destroyed in an attack by remnants of the empire and their bionic cohorts, a group calling itself BioReign.
Spencer is the only man capable of taking them on, or else we wouldn’t have much of a game. So Super Joe springs him from the brig for one more mission.
The game tries its best to evoke the style of the 2-D games while reinventing the franchise for modern consoles, but it doesn’t quite pull it off – especially disappointing because this update comes from the developer that made “Rearmed.”
Part of the problem lies in the structure of the new game. “Rearmed” was arranged so players could revisit conquered levels at will and explore them for new upgrades and hidden weapons, but “Bionic Commando” is pretty much linear. Players can collect little icons in each stage and select levels for free play from a menu, but the first game’s area-selection map and its encounters with enemy patrols are gone.
The levels themselves look like they’d be wide-open, but they’re riddled with water-filled pits and irradiated areas that Spencer can’t survive – these serve to keep the area of play rather firmly restricted.
As before, Spencer uses his arm’s grappling feature to reach out and grab surfaces to swing from, but the control doesn’t feel as reliable as in the previous game – kind of a problem when certain death often waits below.
But Spencer has some cool new moves with his arm. He can latch onto enemies and zip into them with a kick, punch heavy debris into the air and spike it at enemies, and with a full adrenaline gauge, he can whip the claw around in a circle, among other maneuvers.
His claw is his most reliable weapon, actually. His various guns have limited ammunition, and while their capacity can be expanded and their power and accuracy increased by completing in-game challenges, they’re not always as useful as a forklift thrown into a crowd of BioReign soldiers.
The game includes a handful of online modes, including team and free-for-all death matches and capture the flag – all played with grappling arms, naturally.
PICKS AND PANS
Klonoa
3 1/2 stars
“Klonoa,” a remake of a PlayStation game from 1998, is a pretty piece of work and one of the best platform games on the Wii – and that includes the classics available on the Virtual Console.
The original game’s sprites on 3-D backgrounds have been replaced by a full 3-D treatment with a charming, old-school feel.
The game play is strictly 2-D in Klonoa’s journey to stop an evil lord. The levels twist and turn into themselves and are riddled with split pathways and switchbacks, but the action is always centered on Klonoa, and part of the fun is figuring out how he can get to a seemingly out-of-reach area within the strictures of a left-to-right platformer.
Klonoa has a fairly simple set of moves: He can jump and glide; grab enemies and throw them as an attack, or to bust open item capsules, or to give himself a jumping boost; and summon a whirlwind to slow down foes.
Nintendo Wii; $29.99 • Age rating: 10-plus
Avalon Code
2 1/2 stars
The world is nearing its end, but one will be chosen to use the mystical Book of Prophecy to record those parts of the old world worth keeping, so they may be reborn in the new one.
In the action-RPG “Avalon Code,” the player is that chosen one. When the book is used to strike an object or person, it scans attributes and represents them as bits of code on a grid – a character may have the code for forest or lightning or justice in their nature, and the player may remove or replace these at will, even when far from the source.
Adding a fire attribute to one of the chosen one’s swords can make him stronger, while adding an illness to the goblin enemy type will weaken all goblins. But using the book is a bit of a pain. Creating a desired effect involves paging through entries to find the right bits of code and transferring them to the intended target, a tedious process.
Nintendo DS; $29.99 • Age rating: 10-plus
Fallout 3: Broken Steel
3 1/2 stars
The third downloadable add-on for “Fallout 3″ adds a set of new quests and several new weapons, enemies and other items to the base game. The quests mainly revolve around the Brotherhood of Steel’s struggles with D.C.-area Enclave forces.
But “Broken Steel” does more than that. It rewrites the ending to allow players to continue beyond the activation of Project Purity and see its water-cleansing effects, which differ depending on choices made in the original end game.
More importantly, it increases the game’s level cap from 20 to 30, adding numerous new Perks as well, such as one that generates a new dog if the player’s companion Dogmeat dies. The previous two downloadable expansions are good, but this one’s pretty much essential for a “Fallout 3″ fan.
Microsoft Xbox 360 (Xbox Live Arcade download), also for PC; $10 (800 Microsoft Points) • Age rating: Mature
– Justin Hoeger
