Game Day: Game has the ring of fear
Sgt. Michael Becket fights Replica forces in the ruined streets of “F.E.A.R. 2: Project Origin.”
“First Encounter Assault Recon” was a solid shooter bolstered by cunning enemy artificial intelligence.
Opposing forces knew to use cover, flank and work together to take on the player’s nameless Point Man character, who had “enhanced reflexes” that allowed him to slow down his perception of time while fighting squads of private security forces and cloned Replica soldiers.
The action was only half of the appeal. All the shooting was set to a genuinely creepy story clearly influenced by Japanese horror movies such as “The Ring.” “Project Origin” really doesn’t bring anything new to the table. But it’s still a solid shooter with a good helping of creepiness and shock scares.
The game pulls most of the same jump-out-of-your-seat tricks as the first one, and they’re still pretty effective. Play the game long enough, and the tricks become a bit predictable, especially for veterans of the first game. Nonetheless, there are some pretty unsettling scenes, and the game definitely earns its age rating.
The player’s pursuit of the rogue cannibal commander of the Replicas in the first game led to revelations of experiments by Armacham Technology Corp., creators of the Replicas. The company used a psychic girl named Alma to create the Replica commander – and the Point Man himself. Then they locked her in a vault to contain her unstable power and left her there.
In “F.E.A.R. 2: Project Origin,” the action is nearly identical, and the game continues the story of Alma, but from a new perspective. The game begins shortly before the end of the first, with the player in charge of Sgt. Michael Becket, a Delta Force operative sent as part of a team to detain Armacham president Genevieve Aristide.
But someone else has sent in a team to get Aristide, too, and they don’t seem to want her alive – or want any witnesses. And that’s before the explosion from the end of the first game goes off a few miles away, signaling Alma’s escape and a new struggle with her angry apparition.
There’s a lot of shooting, obviously, as the player encounters these Replicas, along with Armacham’s own hired goons and failed, feral experiments running free. Nearly every situation can be helped by slowing time down, but the power only works for a short time before it has to recharge. Careful management of this ability is a must.
So is effective use of the game’s weapons and hand-to-hand moves, many of which are repeats but some of which are new. Aside from the solo campaign, there’s also a decent selection of online play modes.
Picks and Pans
Deadly Creatures
3 stars
Starring a classic pair of creepy-crawlies, “Deadly Creatures” is a fun action game for the Wii that looks to appeal to anyone still fascinated by bugs.
Players control a tarantula and a scorpion in alternating stages as they go about the business of survival in a harsh desert environment – and encounter two humans, voiced by Billy Bob Thornton and Dennis Hopper, on a search for treasure.
The spider is an agile fighter that can leap around; the scorpion is more like a tank. Both bugs kill and eat smaller ones for food and tussle with larger creatures, including members of their own species. As the tarantula and scorpion kill other creatures, they earn points that unlock new moves and combos.
The controls include frequent waving of the Wii Remote, which can get tiresome but usually works all right.
Nintendo Wii; $49.99
Age rating: Teen
Fire Emblem: Shadow Dragon
3 1/2 stars
A remake of the original “Fire Emblem,” previously unreleased in the United States, “Shadow Dragon” plays pretty much like any other game in the series.
The game is broken up into numerous chapters, each presenting a region filled with enemies to fight. The player and computer alternate turns moving and attacking on a square-based grid, and there are often special conditions and new foes that arise as the game goes on.
The fighting is tough, and made more so by the permanent death of any character who falls. The visuals are a bit different, eschewing the classic sprite style of the older games for a more textured and fluidly animated, but less charming, look. It’s also the first game in the series to allow online play.
Nintendo DS; $29.99
Age rating: 10-plus
Life Force
3 stars
A spinoff of the “Gradius” series of sci-fi space shooters, “Life Force” plays much the same as those games. Unlike in “Gradius,” two players can play at once, and some of the levels switch from a side view to an overhead view.
There’s a revised set of weapons compared with “Gradius,” and in this game, two players can team up to fly through the innards of the space monster Zelos, a creature that devours worlds and uses their life forms and technology to form its own internal defenses.
As in “Gradius,” players power up their small ship by collecting capsules and progressing along an upgrade track. Activating a spot on the track provides the power-up, such as more powerful guns, increased speed or a glowing companion that multiplies weapons fire.
Nintendo Wii (Virtual Console download); $5 (500 Nintendo Points)
Age rating: Everyone
– Justin Hoeger
